For the fourth time cunning dealers from Bethesda Throwing to the extreme. The first (Operation Anchorage) was a bold experiment with shooting, Blackjack and whores. The second – The Pitt – turned out to be more thoughtful, rich in the plot part, but poor. Strict frames and deaf fences to the free spirit Fallout Somehow did not go. The third experiment is https://nimex.se/img/pgs/i-casino-online-che-devi-provare-nel-2024-offerte-e-promozioni.html already in another steppe. The Broken Steel addition added 10 more levels, a bunch of new abilities, monsters and a piece of the storyline. It turned out such an organic response to amateur mods, allowing you to play after the end-here the story does not end, it continues, and we can continue to perform it, for nothing that the main quest has ended.
Point Lookout – New extreme. This is a small town south of Washington, where bombs did not fall. They simply forgot about him before the war, but two hundred years after the atomic disaster, adventurers, robbers and villains of all stripes stretched here. So we are offered to make a small cruise down the Potomak River to look with their own eyes at the surviving witness of that former life, about which the wasteland begins to forget, because more than one generation has changed ..
So let’s see. The steamer, they say, leaves at the southern border. We go there.
What do we need here?
Pyent Lucout is somewhat similar to the complement of The Pitt. This is a separate location, a separate world, where everything takes place within the framework of local tasks. This is like a game in the game, in fact, does not affect the main plot in any way. In the series, this is called Spin-off, but here it is like a full-fledged addition.
Point Lookout Noteworthy is that he does not have a sane storyline. Well, or almost no. In Operation Anchorage, we followed the alarming signal of the outcasts. The Pitt helped the refugee, even Broken Steel clearly said what we should do and why. We go to the swamps of the former Maryland state out of interest, And already at the very ship, a woman is waiting for us. Her daughter has disappeared, it is necessary to find – this is such a straightforward way (it was already like that, in Fallout 2, for example).
We sail into a dull foggy town and … all the secret and intrigue spoils the green marker (if you do not have a mod, of course). It looks, right, very stupid. The developers from the threshold revealed all the cards, literally by the handle took the assignments to the first WayPoint, destroyed all mystery and mystery. Without any investigation, we go to the mansion, where we help the dead to fight off the attack of savages, and only then we find out what happened here. Somehow unreasonably came out, unreasonably and stupid.
In addition to the main task, there are several more additional. Among them even a couple of interesting. For example, you can go the path of a Chinese spy and find out how it was called back to your homeland. The rest of the side quests are deadly boring. The developers did not come up with anything better than a simple postal scheme: “Find it and this, bring here”. A promising and promising quest with a half -saved ship Osimandias turned out to be completely ruined. You do not expect two hundred years of the vessel to find a task of collecting access codes in different parts of the map for two hundred years. And as a reward I don’t want to get a useless, cheap garbage. With the preparation of homemade whiskey the same story, only instead of codes you need to look for components: fruits, yeast, batteries (so that it is noted, otherwise).
Incomplete
Much in Point Lookout does not fit with the message. If the bombs did not fall here, why the charred corpses are lying everywhere? All settlers went crazy at once and began to burn each other? It seems not, because everything else is more or less intact. You can understand the blackened skeletons in the center of Washington, where the atomic “gifts” really fell down, but here where?
The developers failed to create a reliable world, but it is precisely the detailed, detailed elaboration of the environment that is largely holding Fallout 3 afloat. These small inconsistencies kill the atmosphere, they pull the player out of immersion, because it is obvious that the world who survived in the war, at least a thousand times mysterious, should look different.
The strongest allusions on the Resident Evil 4 are fragment. A mysterious cult, an incomprehensible village, fog, again. Everything is not so ominous here, and the locals are not mysterious at all, but the marshwood, abandoned mansions and unfriendly Aborigines destroy the “magic” of the game over and over again. You just have to believe a little like a bam – yes it is a resident evil. Only a third -person cameras are missing, and this is fixable.
Point Lookout For all the pretentiousness, it turned out to be at least a dummy. They expected a lot from him, because this is not just another addition, but a completely new idea. Remember, in the first Fallout, wherever we go, there was a desert everywhere, and then something Living. So it is so, only the addition itself turned out to be a boring corridor with two doors at the end. On the way, of course, interesting finds come across, but among plastic wallpaper and regular lamps, it is easy to get bored. Behind the visible expanse, the developers hid simply a very wide corridor with a clear entrance and no less clear exits.
Pros: new post -war area, swamp – this is not a wasteland for you.
Cons: Much does not fix it with the concept and history of the city.